Choose a component to either hide it or display it. Maps (Appears only for materials, and for maps that have mappable components.) This submenu lists the individual mappable components of the material or map, such as color values and numeric settings.Hides or shows the mr Connection section for this node.ĭisplays submenus that let you choose which material or map components to display as node slots. Hides or shows the Additional Params section for this node. The nodes themselves remain visible, but the wires to them are hidden, and the node is collapsed or expanded. Hides or shows all map slots for this node. To save the channel data with the rendering, use the RLA or RPF format.įor a selected node, toggles display of the unused slots when the node is expanded. Use Material ID Channel to give the material an ID number of #1, then apply the material to objects in the scene in the usual way.
First, you add a Glow rendering effect and set it up so that it operates on ID #1. The material is in the Material Editor and the glow comes from a rendering effect.
Zero (#0), the default, indicates that no material ID channel is assigned.Ī value from #1 to #15 means to apply a Video Post or rendering effect that uses this channel ID to this material.įor example, you might want a material to glow wherever it appears in the scene. The material ID value is the counterpart of a G-buffer value for objects. The choices on this submenu tag a material as a target for a Video Post effect or a rendering effect, or for storing with a rendered image saved in RLA or RPF file format (so that the channel value can be used in a post-processing application). Toolbar button: (Show Realistic Map in Viewport)
Note: If you are using a legacy viewport driver instead of Nitrous, these options read "Standard" and "Hardware" rather than "Shaded" and "Realistic," as they did in versions of 3ds Max prior to 3ds Max 2012. Uses the hardware display and enables viewport display of all maps for the active material. Toolbar button: (Show Shaded Map in Viewport) This also happens if the node is a material used as a sub-material by more than one material. Default=off.įor a legacy viewport driver (not Nitrous), if the map is assigned to more than one material (or more than one component of the same material), the Slate Material Editor opens a pop-up menu that lets you choose the material for which the map will be displayed or hidden in viewports. When off, viewports don’t show the map, and display only the material’s underlying color. When on, 3ds Max displays the map in viewports.